Product photography without the photo shoot.
Project
3D product rendering pipeline
A 3D rendering pipeline built in Blender to scale product imagery across Biotium's catalog without the time and cost of traditional photography.
Scope of Work

The Problem
Biotium's catalog spans hundreds of SKUs across product lines, from fluorescent dyes and cellular stains to assay kits and detection reagents. Traditional product photography doesn't scale to that volume without significant time and cost.
The Approach
I built a 3D rendering pipeline in Blender from scratch: modeling product vials to spec, UV-mapping labels, and automating batch rendering so new SKUs can be added without a physical photo shoot.
The Outcome
An initial set of 10 product variations is live, and the pipeline is built to scale to hundreds of SKUs. This is currently in active rollout across the catalog, not a finished, catalog-wide system yet.


